Low-Level Design10h estimated

SOLID Principles

Difficulty
Importance

The problem

Object-oriented code can still end up brittle and hard to change — a class doing too much, subclasses that break their parent's contract, code forced to depend on methods it never uses — SOLID names five specific, checkable failure modes and the design move that avoids each one.

Why now

Coupling and cohesion already gave the general vocabulary for judging structure; SOLID is that vocabulary made concrete and checkable at the class level, giving five specific, nameable questions to ask about any class design instead of a vague sense that something 'feels off.'

Mental model

Each SOLID letter is coupling-and-cohesion's judgment turned into a specific test: Single Responsibility asks 'does this class do only one thing' (cohesion), Open/Closed asks 'can I extend behavior without editing existing code,' Liskov Substitution asks 'can a subclass truly stand in for its parent without breaking callers,' Interface Segregation asks 'am I forcing a class to depend on methods it doesn't use' (coupling), and Dependency Inversion asks 'am I depending on a concrete detail instead of an abstraction.'

Requires

Unlocks

Used in

Projects

  • Take a class that violates Single Responsibility (e.g. a class that both calculates and prints an invoice) and split it into two classes, each with one reason to change
  • Refactor a class that depends directly on a concrete database class into one that depends on an abstract interface instead, demonstrating Dependency Inversion

Examples

  • A UserManager class that both validates user data and sends welcome emails violates Single Responsibility — two unrelated reasons for the class to change
  • A PaymentProcessor depending on a concrete StripeClient class instead of an abstract PaymentGateway interface violates Dependency Inversion, making it hard to swap providers or write tests

Resources

Mastery checklist